Saving Throws

In standard 5th Edition, there are six main types of saving throw, one for each stat.

Despite this, Strength, Intelligence and Charisma saving throws are so infrequently used that they often feel superfluous. Characters with high stats or proficiency in these saving throws see little use.

In this version of the game, they have been condensed.

When converting from the original system, the creature's proficiency in Dexterity, Constitution and Wisdom saves are converted to proficiency in Reflex, Fortitude and Will saves, whilst proficiency in Strength, Intelligence or Charisma saves are ignored.

A creature uses the highest of the two ability scores associated with the new saving throws to determine the bonus to the roll.

If an effect would force a creature to make a saving throw with its associated ability score, it instead makes a Fortitude, Reflex or Will save, as appropriate, with one exception: Effects that would require an intelligence saving throw instead require a Will save.

As a result of these changes, the Resilient feat no longer gives a +1 bonus to an ability score.