Spells

Dark Delirium
6th-level Illusion

Concentration (up to 1 minute)

As an action, you attempt to plunge a creature into an illusory realm. Choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw. On a failed save, it is charmed or frightened by you (your choice) for the duration. This effect ends early if the creature takes any damage.

Until this illusion ends, the creature thinks it is lost in a misty realm, the appearance of which you choose. The creature can see and hear only itself, you, and the illusion.

Hurl Through Hell
7th-level Conjuration

Instantaneous

Harnessing eldritch power, you attempt to hurl a creature through the Far Realms. Make a melee spell attack against the target. On a hit, the creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. It then takes 12d10 psychic damage as it reels from its horrific experience.